I am having an interesting issue when using Correct 3D drift. It seems to do its job fine, however, it is filling the frame with what straight lines radiating from the original image. An example below:
On the right of the image is my sample. Radiating from it in straight lines to the left of the image is the artifact.
It only happens if I have the option “Sub pixel drift correction (possibly needed for slow drifts)?” selected.
I am running Correct 3D drift as a script. I am using the script found at:
Is there a way for me to avoid this artifact? Is there something wrong with Correct 3D Drift?
Thank you all in advance,